# 录屏参数内容补充

## 什么是录屏参数？

* 简单理解：你想输出的n个录屏版本有什么差异点？把差异设置成可以变化的内容
* 详细内容：定义在录屏中需要调整的游戏变量和变量展示时使用的UI控件

## 怎么选择录屏参数类型？

### 1）单选项

通常用于可选项目较少的唯一值参数中，例如皮肤、颜色、物件的单选

<div align="left"><figure><img src="/files/2UEtLI0sr1Zk2zPi31dE" alt=""><figcaption></figcaption></figure></div>

### 2）多选项

通常用于可选项目较少的组合型参数中，例如显示的场景内容

<div align="left"><figure><img src="/files/S608iZVyR3cj0bK4HPsH" alt=""><figcaption></figcaption></figure></div>

### 3）单选下拉

通常用于可选项目较多的唯一值参数中，例如超过10个选项的人物皮肤

![](/files/gMlr1lssCa3WCMdgSXfT)

### 4）多选下拉

通常用于可选项目较多的组合型参数中，例如预设道具种类数量

<div align="left"><figure><img src="/files/cDbDHOeB3Ir6hXF32Bwc" alt="" width="276"><figcaption></figcaption></figure></div>

### 5）数值

通常用于无法罗列所有可能性、且能用数值表达的参数中，例如攻击力、血量、速度等

![](/files/DC5JR8s4Op6RVz9IfdmF)

![](/files/VPtOoP90OkNFEGIInHU8)


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