> For the complete documentation index, see [llms.txt](https://doc.playturbo.cn/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.playturbo.cn/ke-wan-gong-ju-zi-you-bian-ji-qi/zi-you-bian-ji-qi-shi-yong-zhi-nan/bian-ji-ye-mian-fen-qu-jie-shao/can-shu-she-zhi-qu/shi-jian-tong-yong-can-shu.md).

# 事件-通用参数

一个完整的事件由[触发事件](/ke-wan-gong-ju-zi-you-bian-ji-qi/zi-you-bian-ji-qi-shi-yong-zhi-nan/bian-ji-ye-mian-fen-qu-jie-shao/can-shu-she-zhi-qu/shi-jian-tong-yong-can-shu/chu-fa-shi-jian.md)和[响应事件](/ke-wan-gong-ju-zi-you-bian-ji-qi/zi-you-bian-ji-qi-shi-yong-zhi-nan/bian-ji-ye-mian-fen-qu-jie-shao/can-shu-she-zhi-qu/shi-jian-tong-yong-can-shu/xiang-ying-shi-jian.md)组成，通过正确关联设置触发事件和响应事件，实现交互和逻辑功能

* 触发事件是引起事件执行的条件或操作(如"点击")。这些事件因选中区域的不同而有所不同，所以触发事件可细分为**场景事件**和**图层事件**
* 响应事件则是在触发事件发生时所执行的操作或反馈(如"跳转应用商店")。这些事件在添加触发事件后显示，且没有场景和图层的区分

通常，制作逻辑简单的可玩素材，使用常规的事件即可满足

当素材逻辑较复杂 制作难度较高时，则可能要用到[全局变量](/ke-wan-gong-ju-zi-you-bian-ji-qi/zi-you-bian-ji-qi-shi-yong-zhi-nan/bian-ji-ye-mian-fen-qu-jie-shao/ding-bu-zi-chan-ku/quan-ju-bian-liang.md)功能，这是事件的进阶版，有一定理解难度，因此我们建议您先理解并掌握常规事件后再学习全局变量

<figure><img src="/files/A7chBHzMxU9qqCDhjZMQ" alt=""><figcaption></figcaption></figure>

<mark style="color:blue;">👉推荐阅读：</mark> [事件问题](/ke-wan-gong-ju-zi-you-bian-ji-qi/zi-you-bian-ji-qi-faq/shi-jian-wen-ti.md)  [制作技巧-事件设置](/ke-wan-gong-ju-zi-you-bian-ji-qi/zi-you-bian-ji-qi-zhi-zuo-ji-qiao-zhong-xin/tong-yong-zhi-zuo-ji-qiao/zhi-zuo-ji-qiao-shi-jian-she-zhi.md)  [/pages/auPnGWqowFDcrMaOem0L#id-9.-shi-jian-icon](https://doc.playturbo.cn/ke-wan-gong-ju-zi-you-bian-ji-qi/zi-you-bian-ji-qi-shi-yong-zhi-nan/bian-ji-ye-mian-fen-qu-jie-shao/can-shu-she-zhi-qu/pages/auPnGWqowFDcrMaOem0L#id-9.-shi-jian-icon "mention")
