# 埋点说明

埋点，分为<mark style="color:red;">**基础埋点**</mark>和<mark style="color:red;">**自定义埋点**</mark>

### 1.基础埋点

涵盖了可玩素材的基本内容，会在每个试玩素材中自动添加，**无需手动设置**。

如试玩素材开始展示、用户首次交互、用户跳转商店链接等等。

### 2.自定义埋点

自定义埋点需要手动添加，用户可自行根据创意情况去<mark style="color:red;">添加若干个"设置埋点"的响应事件</mark>，此部分即为自定义埋点。

*如：在下载按钮组上添加事件"按下" - 添加响应事件"设置埋点" - 选择埋点id为1 - 编辑埋点名称"玩家按下下载按钮"。这样，一个自定义埋点就添加成功了*

相关阅读：  [/pages/6kk8hUFKuNmSl3CagArl#id-1.-tiao-zhuan-ji-mai-dian](https://doc.playturbo.cn/chuang-yi-dong-cha/chuang-yi-dong-cha-bi-xiu-ji-chu-zhi-shi/pages/6kk8hUFKuNmSl3CagArl#id-1.-tiao-zhuan-ji-mai-dian "mention")  [快捷定位](/ke-wan-gong-ju-zi-you-bian-ji-qi/zi-you-bian-ji-qi-shi-yong-zhi-nan/bian-ji-ye-mian-fen-qu-jie-shao/zuo-pin-yu-lan-qu/kuai-jie-ding-wei.md)

<div align="left"><figure><img src="/files/MpHLMuykFOSjRSp2Ifc1" alt=""><figcaption></figcaption></figure></div>

我们将收集「基础埋点」和「自定义埋点」，并加工成数据指标，呈现出来。

<div align="left"><figure><img src="/files/ND5HLlO4VPplZsTJ1TNs" alt=""><figcaption><p>「基础埋点」与「自定义埋点」示例</p></figcaption></figure></div>


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